Warehouse Demon
You are an employee for a high-end company. Your boss calls you in one day to some unfinished business. Nothing spooky will happen, I promise.
WASD | MOVE |
X | INTERACT/TALK |
Status | In development |
Platforms | HTML5 |
Author | B-Bud |
Genre | Adventure |
Made with | Unity |
Tags | First-Person, Horror, Low-poly, Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles, High-contrast |
Development log
- Update V1.1Sep 12, 2021
Comments
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The garage door had no collisions for me and i didn't realize i had to interact with the door in order to progress
What did you use for the palette swapping and dithering
I used Unity's Rendering Pipeline for near all of the effects. There are two cameras, one that renders the player's view directly to a 160×144 texture, and another camera that just renders a quad with a material containing that texture plus some other nodegroup trickery so that it maps brightness values to a 1×4 texture containing the current colors.
spoopie time
hey um i kinda glitched through the big door in the warehouse part to get to the boxes and then i could go anywhere in the map
I never found the key to the supply room, I think I checked all the boxes but after dying 15 times I just couldn't keep up playing.
I was worried that would happen on someone's playthrough. I did try to fix it by increasing the chances you would find the key exponentially, but that still left the very slim possibility that you could check literally every box and it would be the very last one you checked. I can fix this tho in an update.
Updated. This issue should be fixed now.
Thank you so much!
I will give it another try.
I really like the graphics style